Wednesday, October 24, 2012

Assignment 8

     This week, we had to edit our Master Shot Sequence project.  Compared to the documentary project, this was way easier to edit.  Editing in master shot sequence is basically editing with guidelines that tell you where to go with the next cut.  It was way easier and looked a ton better than the first project.  Also, FCP is getting a lot easier as well.  With that being said, my experience went really well until about 11:00pm the night before the project was due when my super cool hard drive decided to commit suicide.  This was the start of the series of unfortunate events that were to follow.  After wasting another 80 bucks on the same hard drive, the original clips that I was using decided that the new hard drive was just wasn’t their cup of tea and decided not to work.  Things like this went on and on all through the night until God finally put down his magnifying glass that was burning my tiresome feelers and gave me a break.  I started from scratch and busted my butt to get it done.  My project ended up sloppy while I ended up tired, pissed, and ready to bust a cap in the next piece of technology I saw.  What have I learned in this process? Back up your project…

Wednesday, October 3, 2012

Assignment 7

      During the previsualization process, Ross, Caleb, and I split up the different tasks.  I was in charge of the screenplay and the budget.  Everyone finished their specific jobs on time and worked well together.  To me, this project went a lot smoother mostly because of the previsualization process.  It made us have a set plan and schedule for our shooting.  I think that by breaking everything down into the overheads and shot list really made the actual filming easier and quicker than before.  However, I’m pretty sure that I have control and planning issues.  I really want everything planned precisely out so there’s no confusion or anything left out.  In that respect, I could totally see how some people would rather have a rough idea of what they want going in and then letting their creative side take over.  The hardest thing about previsualization was probably just making sure everyone was on the same page with what was wanted as a whole.