Wednesday, October 24, 2012
Assignment 8
This week, we had to edit our Master Shot
Sequence project. Compared to the
documentary project, this was way easier to edit. Editing in master shot sequence is basically
editing with guidelines that tell you where to go with the next cut. It was way easier and looked a ton better
than the first project. Also, FCP is
getting a lot easier as well. With that
being said, my experience went really well until about 11:00pm the night before
the project was due when my super cool hard drive decided to commit
suicide. This was the start of the
series of unfortunate events that were to follow. After wasting another 80 bucks on the same
hard drive, the original clips that I was using decided that the new hard drive
was just wasn’t their cup of tea and decided not to work. Things like this went on and on all through
the night until God finally put down his magnifying glass that was burning my
tiresome feelers and gave me a break. I
started from scratch and busted my butt to get it done. My project ended up sloppy while I ended up
tired, pissed, and ready to bust a cap in the next piece of technology I saw. What have I learned in this process? Back up
your project…
Wednesday, October 3, 2012
Assignment 7
During the previsualization process, Ross,
Caleb, and I split up the different tasks.
I was in charge of the screenplay and the budget. Everyone finished their specific jobs on time
and worked well together. To me, this
project went a lot smoother mostly because of the previsualization
process. It made us have a set plan and schedule
for our shooting. I think that by
breaking everything down into the overheads and shot list really made the
actual filming easier and quicker than before.
However, I’m pretty sure that I have control and planning issues. I really want everything planned precisely out
so there’s no confusion or anything left out.
In that respect, I could totally see how some people would rather have a
rough idea of what they want going in and then letting their creative side take
over. The hardest thing about
previsualization was probably just making sure everyone was on the same page
with what was wanted as a whole.
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